Dissidia Final Fantasy NT’s battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player’s Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player’s Bravery back to zero, forcing then to perform more Brave attacks before they can directly attack their opponent again. The previous games’ EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.
Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players able to switch which character they actively control while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter and Summon meter for the whole team. When a character is defeated, a segment will be removed from the Party HP meter; when the meter is depleted, the player loses. Energy from the Stamina meter is expended when the player performs a dash or dodge in order to limit overuse. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. By filling their Summon meter, players can also perform summons to call creatures such as Ifrit or Bahamut to temporarily aid themMore info.